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It's always interesting when little facets of design process end up exposing themselves like this. Especially with RPGs where there are...
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I am not surprised at all by this off-hand comment. I write an OC story with a friend and hearing us talking it's exactly like that "oh...
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Interesting, so Nojima got brought onto the project early enough that the decision to kill off Aerith was still being finalized (since...
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I'm curious about the context of that Sakaguchi quote. The final game makes it clear that Aerith's death is meant to be felt deeply and...
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Sakaguchi was still the one who guided the story to be tethered to the central theme of life, death and loss, according to his own words...
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Yoshinori Kitase was the director. That’s the beginning and end of the discussion from an official standpoint, anything else is honestly...
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Now I want them to make the Detective Joe game, :monster:
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I think that the thread title is fundamentally an impossible comparison, because Sakaguchi & Nomura had different roles, which means...
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Yeah, FFVII was where Sakaguchi began to seriously delegate. I don't think that's controversial.
But this was their next flagship...
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