but now the question is where does Zack come into this story going forward, they made it a point to do a shot for shot remake of his last stand in crisis core, only now rather than lying dead in the rain, he stands victorious and is carrying cloud to midgar.
i am definitely getting this game, a lot of the reviews talk about its traversal system and i cant help but wonder how it would be implemented in rpg games as i have found that the bigger the world gets, the more boring and mundane it gets to travel in, just going from point a to point b.
there is really no controversy to be had here folks. square is not making this game for us who have played it multiple times, it's for newcomers who would have no interest in playing the original game due to the graphics and primitive gameplay (cause you know there'll be those who would think...
the ff12 idea might be the best way to work it out. The sequel (and other rpgs in general) could greatly benefit from the next gen consoles and their ssds when it comes to creating vast fully realized worlds without zone or region dividers.
I suspect why the producer hasn't really come out...
what do you think of mini sidequests with members of your party similar to ff15 and bros like ignis with stargazing, prompto with photography, and gladio with hunting.