Recent content by Vyzzuvazzadth

  1. Vyzzuvazzadth

    Hopes for Remake & Rebirth (gameplay/combat)

    The TGS 2019 stage demonstration already gave us a glimpse on the auto-save icon, which is indeed the same animated C from the OG save point ;) I don't think we see it in any other instance, not even the PSN demo (which has no saves anyway).
  2. Vyzzuvazzadth

    FFVII Remake March 2020 Screenshots Rough Analysis

    And again, some more analysis videos by Cosmo Canyon Observatory. This time, we're covering the Final Fantasy VII Remake screenshots released in March 2020 in a rough analysis format, which is unscripted, screen recorded and cleaned up to erase silence and mistakes. Enjoy!
  3. Vyzzuvazzadth

    FINAL FANTASY VII REMAKE Demo Out Now!

    I assume the orange/brown status effects are both positive and negative, which we know Berserk, Fury and Sedate (Sadness) are. For the general status effect representation on the smaller character UI areas, they opted to keep them easily distinguishable, thus representing orange/brown status...
  4. Vyzzuvazzadth

    FINAL FANTASY VII REMAKE Demo Out Now!

    It's just a mini-icon signifying the character has a negative status effect. See the Abzu fight for reference: Same thing for positive status effects: Loved your breakdown of all the interesting bits you found. Especially Shinra boxes respawning when selecting "Retry from last battle"...
  5. Vyzzuvazzadth

    FFVII Remake Theme Song Trailer Analysis

    Updated the main post with Game Analysis #22 covering Shinra HQ (excluding Sephiroth, Jenova & Hojo).
  6. Vyzzuvazzadth

    FFVIIR Official Concept Art & Twitter Whatnots

    I second Theozilla's sentiment. When the camera is panning around Cloud by night in the documentary footage, we can see a still intact plate support pillar holding up the sector 6 plate. Only the outer half seems to have broken off. Now I'm wondering where exactly Wall Market is located (haven't...
  7. Vyzzuvazzadth

    FFVII Remake Theme Song Trailer Analysis

    I finally managed to get the first video out about this awesome trailer, which covers the entire Wall Market segment including the 2 scenes from the Tokyo Game Show 2019 trailer. Enjoy! Wall Market in Final Fantasy VII Remake | Game Analysis #21 Shinra HQ in Final Fantasy VII Remake | Game...
  8. Vyzzuvazzadth

    Drop Your FFVII Remake Demo Playthroughs Here!

    Almost 2 hours! The analysis is strong with this one.
  9. Vyzzuvazzadth

    FFVII Remake The Game Awards Trailer Analysis in 2 Parts

    A little late, but here are the 2 Game Analysis episodes covering The Game Awards trailer of the FFVII Remake focusing on Cloud Strife. Game Analysis #19 - TGA Trailer Part 1 Game Analysis #20 - TGA Trailer Part 2 Enjoy!
  10. Vyzzuvazzadth

    Game Analysis Covering TGS 2019 Footage and Screenshots

    Yes, indeed. You were able to sell neither the Buster Sword nor Barret's Gatling Gun. Every other weapon could be sold as far as I remember. In the Remake, I'm looking forward to carrying Cloud's ultimate blade with all 6+ Materia slots filled, glowing in the dark :D Anyway, I, again forgot to...
  11. Vyzzuvazzadth

    Game Analysis Covering TGS 2019 Footage and Screenshots

    @Mr. Ite It's 60 in total to reach level 4. I did the math with pixel measurements and the segment between level 3 and 4 turns out to be 30 SP ;) Also, we've gained 55 SP so far and the non-upgraded weapons also have unspent 55 SP, meaning that we collected only 55 SP so far, bringing weapon...
  12. Vyzzuvazzadth

    Game Analysis Covering TGS 2019 Footage and Screenshots

    Game Analysis episode #17 is now available! This time, we're covering the 2 weapon upgrade screenshots in their entirety. I initially planned to include the enemy assessment UI, but even without it, the video's duration already is pushing 30 minutes, so I decided to cover it alongside some of...
  13. Vyzzuvazzadth

    Game Analysis Covering TGS 2019 Footage and Screenshots

    Almost forgot to post it here. 3 days late but better than never ^^ For those who haven't seen Game Analysis episode #16 yet, I've embedded it in the OP below the others. @OdaDaimyO Apologies for the late answer. The Summon Materia slot's symbol designation is just that: a symbol describing...
  14. Vyzzuvazzadth

    Hopes for Remake & Rebirth (gameplay/combat)

    Great write-up @Random FF Fan ! I do like the idea for sill trees and manual activation of only certain bonuses. However, I think doing this for each ability stands in conflict with the inherent differences between those abilities. Braver (damage), Focused Thrust (stagger gain) and Triple Slash...
  15. Vyzzuvazzadth

    Game Analysis Covering TGS 2019 Footage and Screenshots

    Almost forgot to post it here... Game Analysis #15 is live! And it covers the Main Menu, Options menu and the Equipment & Materia menu. Video embedded at the bottom in the OP.
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