Monodrive alien is quickly stealing the show
I don't know how I'd managed to never think of it as the Monodrive alien, but I'm never un-thinking that now because that is
perfect.
Also, yeah. I like that they've really managed to deliver the "
Alien" experience all over again by having the unknown fear of parasitic body horror still there by introducing different aliens aside from the Xenomorph. After the original you can't really recapture the shock of the Facehugger/Chestburster because everyone knows about it, and while you can re-tread it as a horrible experience, it doesn't hit the same way as not having any idea what it's doing, or how, and only being able to guess moment-to-moment about things like whether it's seemingly just a horrible bug with a really nasty self-defense mechanism (like the Ticks), or if it's also frighteningly intelligent as well (like the Monodrive).
The
Official Alien Earth Podcast is ~30 mins per, and they release them after each episode and end up talking to the director, actors, FX folks, etc. that covers a lot of neat elements about the production overall. I went through it the other day after stumbling across it, and I rather like their approach with things even when it doesn't always hit the mark perfectly for me, it's interesting to see what various motives they have here & there.
It’s a real shame that the only one of the alien species’ we’ve seen so far that doesn’t look good is the xeno itself. It’s not that it looks bad, it’s that it looks so bad that it immediately takes me out of the show whenever it appears. Probably more in those first two episodes that I liked than I didn’t, but that’s a pretty big problem…
While I'm not THAT much against the Xenomorph's appearance in this, it does have some really odd behavioural differences around when it's being an absurdly relentlessly efficient murder machine eviscerating a room full of people in a matter of seconds... vs. when it's inexplicably toying with someone that it's fighting in a way that's very uneven – and doesn't appear to have any discernible pattern. In the original
Alien it's always capturing subjects live and walling them up to be implanted by eggs, and it's only when Ripley goes to blow up the ship that it pivots to just outright murder Parker & Lambert, and leave their eviscerated corpses to terrify Ripley, which leads to her attempting to stop the self-destruct sequence. I initially thought that we'd have a bit more nuance around that, and not being able to have a clear sense of that always makes it feel like plot armor is the underlying purpose, and it's got a delicate balance to try and tread with the main focus drawing from
Alien &
Aliens where the nuances of those behaviours are present a bit differently especially as the second has the presence of the Queen & Hive to factor in.
When it's in the suit, it moves VERY much like the original Xenomorph from
Alien, but a lot of those shots also are when it feels the most strange. There's one scene in particular where it goes from that and switches over to the digital model running through the Maginot's corridors in a perfect recreation of what it felt like playing as a Xenomorph in the old 2003
AvP2 game. There's an odd disjointed feeling to those two being very different – not because of visual differences between practical & digital, but just in how they represent the capabilities of the creature itself because of the underlying technological limitations affecting just how much you can actually get from one vs. the other.
If anything, I think that both this and
Alien Romulus end up stumbling a little bit when they're making use of practical Facehuggers or using certain suit shots for moments where even
extremely sophisticated puppets can't always move as realistically. Meanwhile things like the Monodrive always being digital ends up working in its favor because it has this constant fluidity to it that isn't hampered by a need to have it "in camera" al the time, so it doesn't have this difference in behaviour connected to where it's operating around technological limitations half the time the way various scenes with the Xenomorph are. (I'm quite glad that the Chestburster we got to see was digital, as I think that it emphasized the right things about allowing the audience to read the different nuances to its behaviour).
While I also do like more than I don't about the Xenomorph, it's helpful to remember that this is a weakness that
Romulus had as well, and something that also happened back in the
AvP when the Xenomorph & Predator were first brawling. There are a lot of scenes where the Xenomorph won't always have the most consistency because of those technological swaps. Even while I think that, visually the movements of the Rod Puppet in
Alien 3 are just magnificent – it gets marred by the VERY aged compositing of those into the scenes (which is why I made a point to especially point out the running scene in
Alien Earth).
This is all to say that, I don't know that there are many films where we actually SEE the Xenomorph working well so much as we've cobbled together a large number of different pieces of its best moments from the films in our heads for how we understand the Xenomorph as a creature. It's a bit tougher beyond just that, since the games really end up being more glue to how we're used to seeing Xenomorphs look consistent to all the other effects around them, ranging from pixel graphics to current gen tech and all levels between, so that over time we just really remember the best bits of any of them all stitched together by whenever any various medium really nails one or the other, and create the perfect organism in our minds. That then comes back to the complexities of getting those individual component parts right by using the right tech for the job between various scenes when making one of these movies/shows, and going with what they think works best which is difficult to tell until you've got it in the editing room.
Really looking forward to the next 3 episodes to see where things go (and what other horrors we'll get to witness).
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