Elden Ring & Nightreign

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Harbinger O Great Justice
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The 1.02 update is also launching with massively improved filtering options for the Relics which was a MUCH needed quality-of-life upgrade.


Them choosing to show Wylder & Duchess running together as the main image for duos is particularly poignant (for story reasons). Also, having Revenant & Executor running to an Evergaol but not having a Stonesword Key feels like it's loosely poking fun at the community over the current "Evergaol Meta" (some relics give you a permanent boost for every Evergaol prisoner that you defeat which can help snowball a run particularly well, and since a lot of people are running them that just makes it highly effective to have in your build since most random matches will be going for that anyway right now).

Insofar as gameplay, I really think that duos will be interesting to see how they balance them when it comes to character resurrection. In Single Player you get an auto-revive as single player & the option to purchase several Wending Graces from Merchants for 10k a pop (I think for a max of 3) and there's also a difference in how many Runes drop from enemies, whereas in the standard 3-person party the Wending Grace is only a possible drop from Gold Boss rewards. It's much harder to revive with only one active player because no one can pull aggro, but I've had success on some of the Everdark Sovereign bosses when we've been dropped to a duo midway through the match, so I'm curious how the overall enemy scaling feels when everything is designed around duo gameplay and if the Rune/HP scaling makes that more fun.

It feels like duos are going to be largely used by people who have one friend that they already want to play with & can have direct comms with, so I'm wondering if duos will actually end up noticeably impacting the wait times for trio matches at all, (especially since singleplayer doesn't impact the multiplayer times at all). It'll be interesting to see how that pans out overall. I do think that for a lot of people it'll end up in better match quality since it's a lot harder to coordinate with 2 people than to just grab one friend to dive into a game with you, and sometimes there's just the one random who really makes a run a struggle compared to just going with two people who have direct comms.

Aside from that – what duos will excel at most is helping to introduce new players to the game. It's a LOT easier to just run a match as an experienced player with the one new player to show them the ropes, because you can just go at whatever pace you want. Even when trying out a new character, it's probably a more favorable option for a lot of people than going totally solo (since when I was doing Remembrances I'd run a solo match on the characters I felt least confident with). Overall I think it's likely to be a big positive for the lifespan of the game in the long run, and also help to make players a lot stronger.

Either way, I can't wait for the 30th to dive in on the new Everdark, and be able to sort through my sea of relics a bit more efficiently. Mayhaps I'll also find out how duos end up feeling (if I can find someone to coordinate with). The REAL dream world would still be Cross-Platform (since I know a few PC players, but no PS players) – and while THAT'S something that I won't hold my breath for, given how well they've been paying attention to the community it doesn't feel totally impossible for the future now.

Lastly,


Nightreign hitting 5 million is great, and the 10 million gives Shadow of the Erdtree an attachment rate to Elden Ring of ~30%, which is particularly high. It feels like in general this bodes well for Nightreign eventually launching its own DLC to add in all of the Shadow of the Erdtree weapons, spells, etc. at some point later in the year. Most of all, I'm just really glad for everyone on those teams to be in what feels like a really good place where they can make ventures and try out projects like Nightreign as well as give them really solid support without having to cram it into a live service model.




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Harbinger O Great Justice
AKA
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Through three of the Everdark Sovereigns thus far and looking forward to Gladius this week (it'll be especially interesting to see what it's like revisiting the first boss again after so long).

My thoughts on them thus far.

Everdark Maris:
– Having the Storm Ruler as a gimmick to the fight was a really interesting choice, and while it was a little awkward to get used to a weapon art on a staff, I overall just enjoy a good gimmick fight. I like that it allowed making Maris' undersea mechanics more emphasized and for them to make the boss absolutely ABSURDLY enormous as well. While it was a little bit divisive as it doesn't have a lot of interesting combat to it, I quite enjoyed this one because it still gave some exceptionally interesting relic choices, and I think it's got the best of the Everdark Relics thus far as I've used Maris' normal version on Recluse for a long time because the extra 100HP goes a long way. Being blue helps and rather than being AoE with flasks & items, you gain a tiny bit of regen as well as some low-HP regen power, which can be a nice asset when you're running a little thin or playing a bit more defensively – just like you do in this battle.

Everdark Caligo:
– The 4 armor region mechanics for her are really interesting, but I do really miss the more MMORPG raid boss-style mist attacks of her Phase 1 not coming back in this form. The massive "Frostbite the entire map after blowing up a crystal while she flies around" attack she has just feels like it lacks the more fun nuance that her Phase 1 mist massive arena attacks have. Design-wise, the way the ice armor appears to be frostbiting her flesh and she's losing the thumb digits on her wings with them replaced by magic ice spires is super neat. The fact that the cold is brutal enough to be destroying the body of an ancient Ice Dragon is REALLY cool.

While most of the Everdark bosses add a lot more interesting mechanics to their overall kit, Caligo really feels like she loses out a bit by her Phase 3 being an enhanced Phase 2 without those REALLY unique bits of her Phase 1 kit. That said, I am glad that this one really gives a strong reason to do the Mountaintop Shifting Earth event to get all of the Frostbite resistance – which is fun because it's a bit under-utilized otherwise (it could theoretically be good for Adel because of the anti-Dragon properties, but I seldom see that). The Relic is a nice alternative to her main one depending on how you run a build and which character it is since it's Green (Ex: it could make for a good Wylder build if you use his Chalice, Wylder's Earring, and a Yellow Relic that gives you his follow-up attack, because the combination of his burning sword dealing frost damage just bursts out & resets Frostbite repetitively).

Everdark Libra:
– This one is a really mixed bag, but it IS chaotic as all hell. Once you can wrap your head around the particulars of the mechanics that get applied from the deals he forces on you, and how the Condemned benefit from surviving longer, it helps to give a better cadence to the fight. There are some risks to certain teamups – Wylder has a chance to spawn their condemned with Gideon's All-Knowing Scepter, which means that Recluse will get one-shot by basically EVERYTHING her Condemned copies cast. (Overview of all of the 3 variants of each Condemned here).

For me, the most frustrating part of the fight is that it's monumentally punishing for Recluse more than most of the other Nightfarers. Stagger is the only way to really knock Libra out of his casting phase since he doesn't have the seals to break this time around, and she doesn't really have any way to effectively do that. Her Condemned will have the Lunar or Eternal Darkness spells which pull in can cancel her spells which basically turns the endeavour into a huge FP drain on top of gutting your DPS and snowballing their survivability. On top of that, since 90% of her spells need to be targeted, when your allies are made invisible, you can't res them even when you know where they are, whereas most other characters can still dive in with jump attacks effectively. (I've heard that this is also a hellish fight for Guardian mains because one of the Guardian Condemned is "The Wall" with two Fingerprint shields, and you have so few ways to do anything effective against that as him).

This is also the only fight where I've had a bug during it, where one of the Raider Condemned didn't die, and instead went invisible, jump attack and 2-shotting me at full HP, following by rushing down my other teammate. I only wrapped my head around what happened after rewatching the footage a few times. I finally just acquiesced and swapped over to Ironeye, lucked into getting the Grafted Blade Greatsword on Day 1 of Rotted Woods, ended Night 2 with 1800 HP, and neither of my teammates went down. The difference in difficulty and being able to consistently stagger Libra and send him rampaging around at his own troops periodically was just... SO different from what it was like with a Recluse that it felt just unfairly different because it felt like a breeze rather than a hopeless slog. That being said, I do very much appreciate this being such a crazy pivot for what the experience is like, and enjoy that a lot of the community meme builds showed up in it (like Revenant with a colossal weapon), but I do wish that it were a little bit more manageable, especially with the limitations on communication.

I haven't tried this as a Duo, but apparently it's a bit more manageable there just given how it trims down the number of condemned that you have to contend with. Lastly is that it's basically just a meme Relic, and I doubt most anyone will be running it, so it feels like having such an oppressive fight having the least helpful reward sort of suits the whole thing. I am curious if it'll get patched the way that Storm Ruler did for Maris to help with the balance of how it plays out.

All-in-all, it's still a solid bit of fun and the leaks around what looks like the longer-running options for the game sound promising and mirror a lot about the Bloodborne Chalice dungeons (Depths 1-5, more Relics but both those and the weapons having 2 huge buffs and one negative makes things fairly interesting, as well as not being able to know which Nightlord you'll end up facing sounds like it'll add in some intensity to things, especially if that also mixes up the possibilities between the normal & Everdark versions of the Nightlords as well). Really curious to see if there's ever an announcement about Everdark Sovereign Heolstor, or if he'll just be dropped in at some point now that the main Everdark bosses are wrapping up this week.


Lastly, Tarnished Edition should be dropping at SOME point for the base game as DLC, as well as overall for the Switch 2, and I'm curious how Nightreign will balance that release with its own content, as I do expect that there's some careful consideration to make sure that they don't end up hamstringing the trajectory of either with the updates and things. Given that we know it's a 2025 release, and Nightreign still has DLC set for late this year, I'm extremely curious how/when all that will end up being announced.



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